D8 Peculiar Peregrinations

 
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Here are some overland travel encounters. Meant for use with Knave. References my homebrew player species list.

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1. Jerchu’s Millipede Camp - A giant opalescent millipede with brightly colored howdahs and large leather travel sacks strapped to it’s back. This is the travelling merchant camp of Jerchu, a portly Ratfolk merchant captain. His entourage consists of 3d6 Ratfolk camp workers, 3d4 beetlefolk camp guards and Fizpok, a red plumed Avian poet and scribe.
They spend the temperate season travelling between settlements trading goods. Jerchu will sell mundane items to travelers and will buy valuable items. Fizpok will pay $1 for a good adventure story and will write letters or poems for $5.
Jerchu- HD: 2; AD: 12; ATT: 1 Sword 1d8; ML: 6; SP: 30’
Ratfolk Workers- HD: 1; AD: 11; ATT: 1 Dagger 1d6; ML: 4; SP: 30’
Beetle Guards- HD: 3; AD: 15; ATT: 1 Pike 1d10; ML: 6; SP: 30’
Fizpok- HD- 2; AD: 12; ATT: 1 Slingshot 1d4 and 1d8 Sword; ML: 6; SP: 30’

2.Off Season Carnival Troupe- A group of circus performers currently in between jobs. Travelling to small towns to busk until the next large circus tour begins. Eager to perform for other travelers, will expect donations in return.
Fizlo, heavily tattooed dwarf fortune teller- HD: 2; AD: 12; ATT: 1 Dagger 1d6; ML: 5; SP: 30’
Bamelzar, large Doggo strongman- HD: 3; AD: 13; ATT: 1 Dumbell 1d10; ML: 6; SP: 30’
Yomdar and Melfiz, Human acrobats- HD: 2; AD: 11; ATT: 1 Darts 1d6; ML: 6; SP: 30’
Radizobek, Goatfolk juggler- HD: 2; AD: 12; ATT: Throwing Knives 1d6; ML: 4; SP: 30’
Badudimi, Catfolk sword swallower- HD: 2; AD: 13; ATT: 1 Sword 1d8; ML: 5; SP: 30’

3. Shroomkin Foragers- 4d6 Shroomkin on a flora cataloging expedition. They can create various potions, poisons and poultices.
Foragers- HD: 2; AD: 11; ATT: 1 Hand Scythe 1d6; ML: 4; SP: 30’
Healing Potion- Restores 2d6 HP, $25.
Nullodour- Removes ones natural smell for 48 hours, $20.
Braveleaf Potion- Makes one immune to fear for 1d4 hours, $25.
Slugdream Poison- Makes one very sleepy, CON save or fall asleep, causes pleasant dreams, $50.

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4. Iron Cult Crucifixion- A red robed procession of the Iron Cult carrying a tall metal cross with a rusted ancient robot attached. These 12 cultists are led by Yimbet Mudscar, a serene but serious blue-spotted Frogling. Robots are considered by many to just be statues from the Time Forgotten. The Iron Cult believes they are sleeping gods that can be awakened by crucifixion in the lighting fields on the Storm Plateau.
Yimbet Mudscar- HD: 2; AD: 12; ATT: 1 Sword 1d6, 1 Magic Missile Scroll; ML: 6; SP: 30’
Cultists-HD: 2; AD: 12; ATT: 1 Sword 1d6, or 1 Bow 1d6; ML: 6; SP: 30’

5. Giant Pangolin Migration- 3d6 giant golden pangolins travelling to ancestral mating grounds. They are in a hurry and will be greatly annoyed if delayed.
Giant Pangolin- HD: 4; AD: 16; ATT: 2 Claws 1d10; ML: 7; SP: 50’

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6. Beetle Slab Draggers- 4d8 Beetlefolk drag a large stone monolith carved with runes to their mound city library. They argue passionately about the possible meanings of the runes.
Beetle Slab Draggers- HD: 2; AD: 13; ATT: 1 Scimitar 1d8; ML: 6; SP: 30’

7. Skulltrich Herd- 3d4 humans are trying corral an out of control herd of 4d6 Skulltriches. They are trying to take them to market in a nearby settlement.
Human Herdsmen - HD: 2; AD: 12; ATT: 1 Staff 1d6, or 1 Bow 1d6; ML: 4; SP: 30’
Skulltrich, like an Ostrich but with bone like natural armor growing on it’s body.
HD: 3; AD: 15; ATT: 1 Talon 2d6, 1 Beak 1d8; ML: 6; SP: 40’

8. Goblin Landship- A wooden ship attached to large wooden wheels propelled by a large sail careens wildly across a grassy plain. It’s manned by a crew of 15 goblins. A seemingly magical small storm cloud follows closely behind blowing a strong wind into the sail.
Goblin- HD: 1; AD: 12; ATT: 1 Club 1d6; ML: 5; SP: 30’

Ghost Star Back In Stock!

I just made some more Ghost Star zines. I’m out of the map posters and buttons, so it’s just the zine and some character sheets.

In The Light Of A Ghost Star (ZINE ONLY, NO MAP, NO PIN)
5.00

In The Light Of A Ghost Star is a rules-lite system and setting for sci-fi roleplaying. It comes with a hex crawl and random tables that can also be used with other RPG systems.

Ghost Star was designed to be quick and easy to play. It’s perfect for one shot games and short campaigns. Characters can be created quickly and can die even quicker!

In The Light Of A Ghost Star by Nate Treme is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. So feel free to chop it up and make your own game out of it!

These are homemade prints of In The Light Of A Ghost Star. Like many zines, they are handmade and NOT PERFECT. Sometimes the pages and staples aren’t perfectly straight. They are all a little different. I used different colored paper randomly so no two are exactly alike.

Add To Cart


Working on Wanderers. Ghost Star sold out.

Thanks everyone who bought a copy of In The Light Of A Ghost Star! I’m not planning on making another batch except for some to sell locally in Shreveport. I was asked to do a book signing at the library. I’m thinking about that. I really want to run some open games at the library. Also Ghost Star is a copper seller on DriveThruRPG, I’m not sure what that means exactly. Maybe that you sold at least 50? I’ll probably sell copies here on my website again since I can make them pretty easily as they’re ordered. I’ll also make a booklet pdf with the pages in booklet order to make DIY printing easier.

I started working on Wanderers Of The Strange Earth again. I stopped to focus on Ghost Star and also was having trouble getting motivated. It’s based on Knave and every time I hacked into it I kept changing it back to vanilla Knave cuz guess what? Knave is clean AF! That sucker is pretty tight and balanced and it feels like I’m screwing it up anytime I change it. Then I started doing that Descendants idea in my last post. That was fun but I think it’s gonna stay a thought experiment for a while. But I really like the combat idea. So I wrote out the rules of Wanderers, which is basically Knave and tried to fit that combat system into it. I’m bad at math so it’s going to take some time to get the numbers feeling right but I’m having fun with the combat test I’m doing by myself.

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Descendant

 

I started working out an idea for a new game. The working title right now is Descendant. Mechanically it’s a basic d20 D&Dish game but with a couple unusual features.

Advancement
The initial idea that kicked it off was how could a campaign stretch across a long time frame instead of just the lifetime of a single adventuring party. So instead of leveling up their characters, the party retires. The GM rolls a d6 to determine how many generations have passed and the players create new characters that are the descendants of their previous characters.

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They use the same stats as the previous character but can redistribute a number of ability points equal to the number of generations that have passed.

Also, PCs gain a Legend Point (XP) for every adventure/quest/mission they complete. Those points are spent to improve the next PC in their bloodline. So the party has to decide to risk another dangerous adventure or to retire and let future generations have a better shot. Realistically, how many adventures could a person have in a single lifetime. And how many old adventurers would there be.

Legend Points can be spent on stats, Health Limit, or on increasing the damage or armor rating of Heirloom items.

Heirloom Items are items that get passed down through a family. Each character may designate one item as an Heirloom. So the second character in a bloodline will inherit an item from the previous character and can also designate another item as an heirloom. The third character in a bloodline will inherit both those items and can designate another..

Health and Damage

The other unusual part of the game is Health. A character has a Health Limit. Any damage a character takes is added up until it reaches the Health Limit. Then the character must make a death save by rolling a d20 over their accumulated damage, or Injury Score. If they succeed, they continue as normal. They must make a death save again if they take more damage and roll over the new Injury Score. I got this idea from Daniel Sell’s blog but his version (smash bros HP) is more extreme and I might try it out like that.

I also made a character sheet because I feel like I need one to really test out a game idea.

I don’t know if this will go anywhere or end up as a fun or playable game. It’s just a thought experiment right now.

Here is the early draft rules doc and the character sheet.
I’m sure my maths are super wonky and not working too well but I’ll update it as I play with it.

 

A Short and Sweet Review and Mail Doodles

Ghost Star got a very nice review on Mexican blog, El Bárbaro Arrepentido!
They kindly called Ghost Star a “true wonder” and “Of the best science fiction has to offer."
I grew up in Mexico so I’m happy my game has reached there!

Also I sold out of zines! Then I found two more I had made and put in a briefcase so now there are two in stock for the time being.

The local print shop I use printed me 25 more map posters for free (very nice people!) so I’m going to make another batch of 25 zines next week.

Also, I’ve tried to doodle on the envelope of every order I’ve sent out. Here are a few of them.

Ghost Star Print Version Available

 

The print version of Ghost Star is now for sale!

In The Light Of A Ghost Star (ZINE ONLY, NO MAP, NO PIN)
5.00

In The Light Of A Ghost Star is a rules-lite system and setting for sci-fi roleplaying. It comes with a hex crawl and random tables that can also be used with other RPG systems.

Ghost Star was designed to be quick and easy to play. It’s perfect for one shot games and short campaigns. Characters can be created quickly and can die even quicker!

In The Light Of A Ghost Star by Nate Treme is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. So feel free to chop it up and make your own game out of it!

These are homemade prints of In The Light Of A Ghost Star. Like many zines, they are handmade and NOT PERFECT. Sometimes the pages and staples aren’t perfectly straight. They are all a little different. I used different colored paper randomly so no two are exactly alike.

Add To Cart
 

Ghost Star on Plundergrounds Podcast

Ray Otus of Jellysaw Games talked about In The Light Of A Ghost Star on his podcast Plundergrounds! I’m a regular listener of the show so it was a really nice surprise to see Ghost Star in the episode title! Ray Otus said Ghost Star was “very cool.” Mr. Otus also makes the Dungeon World Zine also named Plundergrounds and this awesome micro rpg based on the original version of The Hobbit called There And Back Again.

The only thing I want to add to what he said is that the pdf is designed with 5.5x8.5 pages and when you count the covers is 16 pages total. So it can be printed in booklet form (quite easily if you use Adobe Reader.)

Ghost Star Mutations and Portraits

Just played a session of In The Light Of A Ghost Star with friends I’ve never played with before, most who had never played a TTRPG before. Everyone seemed to have a good time. I definitely did even though I’m always really self conscious when GMing for new people. I wrote up a little mutation table right before the game and that was a lot of fun.

D8 Mutations
Lasts for 2d4 days or until another mutation takes over.

  1. Carapace - Your skin hardens like the shell of a beetle. +2 to total HP

  2. Glow In The Dark - Your skin glows in the dark. Lights a 30ft area.

  3. Transmorph - Your mind and body go through a strange transformation. Switch Scientist and Fighter dice.

  4. The Fly - Bug like wings sprout from your back. You can only lift your self a couple feet in the air for a few seconds at a time but you can glide from high places.

  5. Glass Eye. One of your eyes becomes hard like a marble and falls out of your head. You can still see through it.

  6. Werepig- In light of a full moon you become a fierce humanoid warthog beast. Fighter=12 Explorer=4 Scientist=4. 1 in 20 chance of full moon every night.

  7. Monkey Tail- you suddenly grow a furry prehensile tail.

  8. Brainiac - Your brain mass doubles at the expense of the rest of your body. Scientist =10. Total health is 2.

Also here are everyone’s character portraits.


Ghost Star Player Report

Had a fun session with DM Alan Matlock running the game. One of our crew was infected a purple gelatinous worm and we ended up stranded on Earth by what I think were ourselves from a parallel dimension maybe. We found amazing treasures: a Barbie, a 100 Grand Bar, and an AOL Free Trial CD. We fought some battle apes and piranha dogs. Now we live in small pyramids and are trying to assimilate into cockroach society.

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Wanderers Of The Strange Earth

Wanderers Of The Strange Earth is a fantasy role playing game built on Ben Milton's Knave rules tool kit. It is a work in progress. It’s about 75% done but I hit some writer’s block/burnout and focused on In The Light of A Ghost Star instead. Now that Ghost Light is finished I'll be getting back to Wanderers. Here is some artwork I’ve done while working on it.

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