RPG Adventures

All of these adventures and more are available on the Highland Paranormal Society Patreon.

The Moldy Unicorn

Taverns are a common place for heroes to meet, learn about quests, and celebrate their heroic exploits. At The Moldy Unicorn, however, you will not find heroes. You will find scoundrels, monsters, knaves, and goons. You won’t find The Moldy Unicorn in a bright surface city or a friendly farming village. You’ll find it in one of the dark corners of the underworld, perhaps in a ramshackle goblin town, at the intersection of a forgotten underground highway, or on the outskirts of a necromancer’s undead fortress city. Drop The Moldy Unicorn into your campaign’s underworld and see what your players do with it.

This zine is meant to be played with Tunnel Goons but should be easy to use with other analog RPGs.

The Stolen City

Explore The Stolen City! Loot ancient ruins, vandalize tenement buildings, join a gang, and more! Help Jobet the Beetlefolk archeologist find void batteries to power an ancient, mysterious machine!
The Stolen City pamphlet is a collection of tables for procedurally generating this weird fantasy city block by block. Drop it into your tabletop rpg campaign!
Check out some generated blocks here!

Temple Of The Bat Serpent

Many years ago the monks mysteriously abandoned their monastery on Mount Desmodus, never to be seen again. Local legends tell of foolish explorers who disappeared after traveling that far up the mountain. People who’ve wandered too close to the monastery’s stone entrance claim they’ve seen something staring back at them from that black maw of a doorway. Surely, strange things lurk in the dark shadows of Desmodus.
Eyeballs! Bats! Mermaids? Need an easy to run dungeon for your next game sessions? Drop this monastery into your campaign or hex-crawl for some spooky low level fun!  Monster stats are for the Knave RPG but can be easily converted to any old school D&Dish game.
*Contains horror elements that some youngsters might find scary*

The Mephitic Laboratory Of The Pescamancer

The coastal village of Mazunte has been cursed! The once lucrative fishing industry is in shambles as the normal fish have all but disappeared from the bay and been replaced with smelly, hideous almost-fish that have random body parts of other animals. Can you break the curse?
Monster stats are for the Knave RPG but can be easily converted to any old school D&Dish game.
This adventure is loosely inspired by the area of Oaxaca Mexico I lived in as a child. The town of Mazunte is a real place with an interesting history of sea turtle farming and wildlife conservation.  Other than it's coastal location everything in the adventure is made up and the real Mazunte is a great place to visit.
*Contains horror elements that some youngsters might find scary*