Ghost Star Mutations and Portraits

Just played a session of In The Light Of A Ghost Star with friends I’ve never played with before, most who had never played a TTRPG before. Everyone seemed to have a good time. I definitely did even though I’m always really self conscious when GMing for new people. I wrote up a little mutation table right before the game and that was a lot of fun.

D8 Mutations
Lasts for 2d4 days or until another mutation takes over.

  1. Carapace - Your skin hardens like the shell of a beetle. +2 to total HP

  2. Glow In The Dark - Your skin glows in the dark. Lights a 30ft area.

  3. Transmorph - Your mind and body go through a strange transformation. Switch Scientist and Fighter dice.

  4. The Fly - Bug like wings sprout from your back. You can only lift your self a couple feet in the air for a few seconds at a time but you can glide from high places.

  5. Glass Eye. One of your eyes becomes hard like a marble and falls out of your head. You can still see through it.

  6. Werepig- In light of a full moon you become a fierce humanoid warthog beast. Fighter=12 Explorer=4 Scientist=4. 1 in 20 chance of full moon every night.

  7. Monkey Tail- you suddenly grow a furry prehensile tail.

  8. Brainiac - Your brain mass doubles at the expense of the rest of your body. Scientist =10. Total health is 2.

Also here are everyone’s character portraits.